[Download for iOS](https://itunes.apple.com/us/app/biobeasts/id1044748756)
Note: Android is currently rolling out, iOS is still waiting on approval. Will update when all platforms are live.
Features
New Beast: Carnax Jr.
- Stop the bots around you in time using a Stasis field, then blast them down with powerful Chaos Beams!
Survival Mode
- The ultimate test of your skills
- Unlocked by escaping on Hard
- Unlimited waves
- Gain up to 10 Mutations
- New background maps: Frysteland and Central Station
Beast leaderboards!
- See where you stand with your favorite beast. Compete against your friends and the rest of the world.
- Google Play & Apple Game Center integration (Note: this does not backup your data, but may allow this in the future)
Other features
- Serums can be purchased during an escape when you have 0 left
- Challenges may be replaced for 100 BioBits (stars are not awarded)
Changes
Beasts
- Beast Powers now show their duration if applicable. Cooldowns start after power is complete; most cooldowns have been changed to compensate.
- Bionic Bunny
- Cooldown: 25 → 20 seconds
- Salamancer
- Cooldown: 20 → 15 seconds
- Toxic Mantis
- Fixed leg animation wonk
- Replaced hurt sound with one that is less harsh
Bots
- Final Boss
- Base Scrap reward: 1000 → 5000
- Bomber Bot
- Bumped bombs back because Carnax is a beefcake
- K9 bot
- Made attack animation more noticeable
- Updated Bomb, Weakness, and Scrap Bonus upgrade icons to be clearer and more distinct
- Certain bots will no longer spawn in the early waves of Insane
- The “Extra Health” upgrade now increases health by 3.5x instead of 4x
- Bomber Bot will no longer spawn with Upgrades
Mutations
- Beast Feast
- Max Health: 1-2 → 0
- Current Health: 1-3 → 2-5
- Bill of Health
- Doubles all health gain → Gain 2 health from Health Bots
- Overload Blast
- Damage: 20-60 → 10-40
- Nova Bomb
- Critical Chance: 5% → 0%
- Bulwark
- Shield Duration: Infinite → 15-35 seconds
- Max Level: 1 → 11
- Hallowed Bastion
- Shield Duration: Infinite → 15-35 seconds
- Max Level: 1 → 11
- Minefield
- Mines: 1-4 → 2-4
- Damage: 150-400 → 100-350
- Knockback: 3 → 3.5
- Bug Charge
- Bugs: 1-4 → 2-4
- Damage: 150-350 → 100-250
- Knockback: 2.5 → 2
- Wimp Shield
- Renamed Iron Will because it made the beasts lose too much self esteem
- Minefield
- Updated animations and perspective of mines
Interface
- Game over screen shows your global ranking with that beast and your challenge rank
- New flow for difficulty selection
- All buttons in the game use a more standard look
- Wave name is shown in pause menu
Other changes
- Requirements increased on Challenges that require damage to a single enemy
- All text moved to newer system, may slightly improve performance
- Some data is now validated against a server, may increase initial loading times
- Highest wave reached is now tracked per Beast
- Splash screen altered slightly for filesize
- All bombs are now immune to all status effects
- End of wave enemy check waits slightly longer to prevent some odd behaviors
- Completion star is shown for Mutation tiers that are fully upgraded
- Larger scrap popup when getting larger amounts of scrap
- Adjusted “height” of various enemies to be properly above/below the beast
- As always, numerous memory and performance adjustments
Bugs Fixed
- Loading hang the first time you see a shield from Hallowed Bastion or Bulwark
- Loading hang the first time you see a Teleporter bot
- Potential issues where challenge data would not be saved properly
- Enemies chosen for boss fight not properly resetting between runs
- Prevent wave from ending if beast has no health left
- Fixes to loading and graphical errors on certain devices
- Seemingly improved Bluetooth compatibility